GameInformer magazines interview with Kazunori Yamauchi (asmall part of which was quietly posted on their website back in September) wasjust included in their latest issue, and is now, of course, getting quite a bitmore attention. Heres what Yamauchi had to say regarding damage in GranTurismo 5:
The damagephysics are going to be applied to things like a bent suspension arm, tireshitting the wheel wells of a car, deformation of the body affecting alignment,the loss of power to the engine. Were still working on setting the sensitivitylevel of of the damage. You can have it so if you have a single hit your carisnt going to be able to be driven anymore. Its a matter of adjustment.
Photomode fans also get new details on GT5s implementationof the popular feature:
I think thequality of the image that you can get is going to be not even comparable. Weretrying to make it so that at a minimum youll be able to take 8 megapixelpictures. We might be able to raise it up to about 20 megapixels, but I cantpromise anything.
Similar to his quote on damage, we cant say for sure ifresolution will be a user option, but the ability to produce your ownscreenshots like this is a very exciting proposition. Yamauchi made anothernoteworthy statement regarding the challenge Polyphony Digital has faced withthe inclusion of NASCAR:
The mostdifficult part is actually NASCAR. Their rules are really, really complex. Itsalmost the difference between soccer and American football. Im not quite sureof just how much of NASCARs rules well be able to implement but were goingto try.